This however, is so far in the endgame on current patch, that you basically don't shine and should die sooner. The point at which you shine is utilizing T2 per pop luxuries and the food to industry conversion. Try to form an early game fleet and invade away some pop to grow and assimilate.
Hug all those per-pop bonuses and industry upgrades, move pop around. RNG good luxuries and you should be good.
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So in the early try to make best of your free colonization range, but bear in mind the eco fidsi penalty applies to the food income and consequently the outpost growth. However, this is not a deal breaker, as you have some neat faction specific techs which provide you with a bit of extra manpower. And unless you collect real good set of races into your genom, you will probably be average at best. So technically you start behind and fight to catch up. You are the endgame monster, but then so is basically every other race, just without to prerequisite to assimilate other races. Which is another reason why you should switch govs from dictatorship. Unlike Lumeris, Horatio actually have a very neat 50 pop collection bonus, it enblaes influence production proportional to food, enabling you to run expensive laws with ease. If you want to have something to assimilate, probably go militaristic and pew pew stuff and benefit from eco later, for which you need 2 parties and more than 1 law slots, thus you will still need to change gov eventually. Horatio also has special set of laws tailored to assimilation gameplay, issue is, it relies in having something to assimilate, which you might not have. However this enables you to colonize almost any planet. 50% FIDSI penalty on planets you do not have tech for is too hurtful. Basically not being a republic is a drawback in my opinon under most circumstances.Įcologists is very comfortable starting party, but I would not stay in it too long. But eventually I suggest you switch to republic. Skills not too impressive, something related to food and luxuries, all real nice, but until super endgame not interesting.ĭictatorship - comfy if you don't need multiple laws, enables you to push for the endgame laws in party of your choosing since turn 10. If you seek aditional interesting statistics, I suggest you refer to ITER on G2G forums [which has some (ir)relevant data of all sorts.Īrid - this sucks cause it does not scale well with any T1 upgrades (it's NOT temperate and NOT fertile losing you 66,66.% of potential bonuses from the early FIS improvements.)
It is nice, but you need to stack a lot of pops to make it work, which are not always available (hardly ever). It is advisable to convert ASAP, as the leftover pop should be inferior to horatio pop and thus occupy a pop slot suboptimally. Not a big fan of copy paste guide writing.
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Riftborn will probably not have enough numbers and you can only get vodyni pop by converting or succesfully invading their system and cravers ofc should kill you easily.įor full set of bonuses visit the horatio wikia wiki page, I will provide some info here, but the details are already explained there. Cost scales up with each assimilation by 2 in Fast speed.īest races to convert are the harderst to get - cravers, riftborn and vodyani.
Starting tech for arid and Minor diplomacyĬonvert N units of pop into horatio pop bonus.+ 25% ship cost, which is not gamebreaking but hurtful.+ 100% hero recovery rate (not very noticeable) so that your heroes can get fooled again.+ 1 Z'vali citizens which you will need for asimilation.+ 1 pop on planets (weaker than cravers).